using MiniFB
A simple function that renders some noise to a window. Demonstrates how to create a window and render a buffer into it using MiniFB
function noise()
WIDTH = 800
HEIGHT = 600
g_buffer = zeros(UInt32, WIDTH * HEIGHT)
noise = carry = seed = 0xbeef
window = mfb_open_ex("Noise Test", WIDTH, HEIGHT, MiniFB.WF_RESIZABLE);
while mfb_wait_sync(window)
for i in 1:WIDTH * HEIGHT
noise = seed;
noise = noise >> 3;
noise = noise ^ seed;
carry = noise & 1;
noise = noise >> 1;
seed = seed >> 1;
seed = seed | (carry << 30);
noise = noise & 0xFF;
g_buffer[i] = mfb_rgb(noise, noise, noise);
end
state = mfb_update(window, g_buffer);
if state != MiniFB.STATE_OK
break;
end
end
mfb_close(window)
end
Call the function
noise()